由于社交媒体的指数增加,重要的是关注其消极方面,因为它可能会划分社会,并将人们煽动暴力。在本文中,我们展示了我们在共享任务逗号@图标上的工作的描述,在那里我们必须对句子进行分类,如果句子是性别偏见或公共偏见的话。这三个可能是在社会中造成重大问题的主要原因。作为团队巨大,我们提出了一种用不同的预磨模的方法,具有注意力和均值的汇集方法。我们能够在孟加拉的0.223实例F1分数获得等级3,在多语言集中排名2,在多语言集中进行0.322个实例F1分数,在MEITEI上排名4,在MEITEI上进行0.129个实例F1分数,并在印地语中进行0.336实例F1分数。这里可以在此处找到源代码和预磨损的模型。
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Differentiable rendering aims to compute the derivative of the image rendering function with respect to the rendering parameters. This paper presents a novel algorithm for 6-DoF pose estimation through gradient-based optimization using a differentiable rendering pipeline. We emphasize two key contributions: (1) instead of solving the conventional 2D to 3D correspondence problem and computing reprojection errors, images (rendered using the 3D model) are compared only in the 2D feature space via sparse 2D feature correspondences. (2) Instead of an analytical image formation model, we compute an approximate local gradient of the rendering process through online learning. The learning data consists of image features extracted from multi-viewpoint renders at small perturbations in the pose neighborhood. The gradients are propagated through the rendering pipeline for the 6-DoF pose estimation using nonlinear least squares. This gradient-based optimization regresses directly upon the pose parameters by aligning the 3D model to reproduce a reference image shape. Using representative experiments, we demonstrate the application of our approach to pose estimation in proximity operations.
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Spoken language understanding (SLU) tasks have been studied for many decades in the speech research community, but have not received as much attention as lower-level tasks like speech and speaker recognition. In particular, there are not nearly as many SLU task benchmarks, and many of the existing ones use data that is not freely available to all researchers. Recent work has begun to introduce such benchmark datasets for several tasks. In this work, we introduce several new annotated SLU benchmark tasks based on freely available speech data, which complement existing benchmarks and address gaps in the SLU evaluation landscape. We contribute four tasks: question answering and summarization involve inference over longer speech sequences; named entity localization addresses the speech-specific task of locating the targeted content in the signal; dialog act classification identifies the function of a given speech utterance. We follow the blueprint of the Spoken Language Understanding Evaluation (SLUE) benchmark suite. In order to facilitate the development of SLU models that leverage the success of pre-trained speech representations, we will be publishing for each task (i) annotations for a relatively small fine-tuning set, (ii) annotated development and test sets, and (iii) baseline models for easy reproducibility and comparisons. In this work, we present the details of data collection and annotation and the performance of the baseline models. We also perform sensitivity analysis of pipeline models' performance (speech recognizer + text model) to the speech recognition accuracy, using more than 20 state-of-the-art speech recognition models.
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Continual Learning, also known as Lifelong or Incremental Learning, has recently gained renewed interest among the Artificial Intelligence research community. Recent research efforts have quickly led to the design of novel algorithms able to reduce the impact of the catastrophic forgetting phenomenon in deep neural networks. Due to this surge of interest in the field, many competitions have been held in recent years, as they are an excellent opportunity to stimulate research in promising directions. This paper summarizes the ideas, design choices, rules, and results of the challenge held at the 3rd Continual Learning in Computer Vision (CLVision) Workshop at CVPR 2022. The focus of this competition is the complex continual object detection task, which is still underexplored in literature compared to classification tasks. The challenge is based on the challenge version of the novel EgoObjects dataset, a large-scale egocentric object dataset explicitly designed to benchmark continual learning algorithms for egocentric category-/instance-level object understanding, which covers more than 1k unique main objects and 250+ categories in around 100k video frames.
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Large language models have recently attracted significant attention due to their impressive performance on a variety of tasks. ChatGPT developed by OpenAI is one such implementation of a large, pre-trained language model that has gained immense popularity among early adopters, where certain users go to the extent of characterizing it as a disruptive technology in many domains. Understanding such early adopters' sentiments is important because it can provide insights into the potential success or failure of the technology, as well as its strengths and weaknesses. In this paper, we conduct a mixed-method study using 10,732 tweets from early ChatGPT users. We first use topic modelling to identify the main topics and then perform an in-depth qualitative sentiment analysis of each topic. Our results show that the majority of the early adopters have expressed overwhelmingly positive sentiments related to topics such as Disruptions to software development, Entertainment and exercising creativity. Only a limited percentage of users expressed concerns about issues such as the potential for misuse of ChatGPT, especially regarding topics such as Impact on educational aspects. We discuss these findings by providing specific examples for each topic and then detail implications related to addressing these concerns for both researchers and users.
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Curiosity for machine agents has been a focus of lively research activity. The study of human and animal curiosity, particularly specific curiosity, has unearthed several properties that would offer important benefits for machine learners, but that have not yet been well-explored in machine intelligence. In this work, we conduct a comprehensive, multidisciplinary survey of the field of animal and machine curiosity. As a principal contribution of this work, we use this survey as a foundation to introduce and define what we consider to be five of the most important properties of specific curiosity: 1) directedness towards inostensible referents, 2) cessation when satisfied, 3) voluntary exposure, 4) transience, and 5) coherent long-term learning. As a second main contribution of this work, we show how these properties may be implemented together in a proof-of-concept reinforcement learning agent: we demonstrate how the properties manifest in the behaviour of this agent in a simple non-episodic grid-world environment that includes curiosity-inducing locations and induced targets of curiosity. As we would hope, our example of a computational specific curiosity agent exhibits short-term directed behaviour while updating long-term preferences to adaptively seek out curiosity-inducing situations. This work, therefore, presents a landmark synthesis and translation of specific curiosity to the domain of machine learning and reinforcement learning and provides a novel view into how specific curiosity operates and in the future might be integrated into the behaviour of goal-seeking, decision-making computational agents in complex environments.
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Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
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This paper studies audio-visual suppression for egocentric videos -- where the speaker is not captured in the video. Instead, potential noise sources are visible on screen with the camera emulating the off-screen speaker's view of the outside world. This setting is different from prior work in audio-visual speech enhancement that relies on lip and facial visuals. In this paper, we first demonstrate that egocentric visual information is helpful for noise suppression. We compare object recognition and action classification based visual feature extractors, and investigate methods to align audio and visual representations. Then, we examine different fusion strategies for the aligned features, and locations within the noise suppression model to incorporate visual information. Experiments demonstrate that visual features are most helpful when used to generate additive correction masks. Finally, in order to ensure that the visual features are discriminative with respect to different noise types, we introduce a multi-task learning framework that jointly optimizes audio-visual noise suppression and video based acoustic event detection. This proposed multi-task framework outperforms the audio only baseline on all metrics, including a 0.16 PESQ improvement. Extensive ablations reveal the improved performance of the proposed model with multiple active distractors, over all noise types and across different SNRs.
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We consider the problem of multi-agent navigation and collision avoidance when observations are limited to the local neighborhood of each agent. We propose InforMARL, a novel architecture for multi-agent reinforcement learning (MARL) which uses local information intelligently to compute paths for all the agents in a decentralized manner. Specifically, InforMARL aggregates information about the local neighborhood of agents for both the actor and the critic using a graph neural network and can be used in conjunction with any standard MARL algorithm. We show that (1) in training, InforMARL has better sample efficiency and performance than baseline approaches, despite using less information, and (2) in testing, it scales well to environments with arbitrary numbers of agents and obstacles.
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Transformers are among the state of the art for many tasks in speech, vision, and natural language processing, among others. Self-attentions, which are crucial contributors to this performance have quadratic computational complexity, which makes training on longer input sequences challenging. Prior work has produced state-of-the-art transformer variants with linear attention, however, current models sacrifice performance to achieve efficient implementations. In this work, we develop a novel linear transformer by examining the properties of the key-query product within self-attentions. Our model outperforms state of the art approaches on speech recognition and speech summarization, resulting in 1 % absolute WER improvement on the Librispeech-100 speech recognition benchmark and a new INTERVIEW speech recognition benchmark, and 5 points on ROUGE for summarization with How2.
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